![]() The combat system is enjoyable Full of heart and obviously a labor of love for the developers, Sunrider will blow you away if you keep in mind the scope of the project. The soundtrack is refreshingly quite good, and the visuals manage to do quite well given that the game is built on Ren'Py. Don't expect AAA levels of optimization, detail, or effects, but what is present is highly polished. … Expandįull of heart and obviously a labor of love for the developers, Sunrider will blow you away if you keep in mind the scope of the project. And who knows you might just end up liking it. If you ever get bored and have nothing better to do, Sunrider might be the right thing to pass the time. You can try it out at any time, for no cost, so just think it over for a while. If you're not sure about Visual Novels, Strategy RPGs, or both, I'd like to remind you that the game is free, and not going anywhere. Still, having seen Love in Space's past works, and some of the bigger twists in Sunrider, I can safely say that, by the end, you'll be shocked at where this story goes. The plot itself is interesting, though if you're a big fan of the genre, you've likely seen the basic idea before. There's also Visual Novel difficulty, which is good for testing out strategies, or just speeding through the game, if you simply can't wait to get back to the story. However, if you're one of those people that finds "nearly being overwhelmed constantly" too easy, there's always the Hard difficulty, which is sure to blow you out of the proverbial water. I don't mind admiting that I switch to Easy on occasion, myself. Still, there are different difficulty levels, if it's too much for you. I think they have succeeded at this, as I certainly never feel completely at ease during battle. Love in Space designed Sunrider to be a very difficult game, in which you always feel as if you're just about to be overwhelmed. ![]() And believe me, the battles will be tough. They each have life and depth, which, in my opinion, makes it worth fighting through even the toughest battle, just to see what happens with each of them next. Each of the characters have tropes and cliches making up their general personalities, However, that's not all there is to them. It wasn't a hard decision to back it, in the end, and I haven't regretted it since. Though nowhere near as refined as it currently is, the combat and the story drew me in, and made me want more. I followed it for a while, eventually downloading the demo. Each of the characters have tropes and I first discovered Sunrider through a gaming news site, during the middle of the Kickstarter. Compared to the prevous installment, Mask of Arcadius brings a revamped hex-based battle system and a skirmish mode for practicing.I first discovered Sunrider through a gaming news site, during the middle of the Kickstarter. Mask of Arcadius includes the entirety of Sunrider: First Arrival, and the episodes can either be played seamlessly back to back, or you can choose to start with Mask of Arcadius. Winning battles is rewarded with money - used for upgrading the Sunrider and Ryders - and command points - used to issue special orders during battle. The gameplay is a mixture of visual novel and turn-based strategy, where the player mainly controls the Sunrider ship itself and its small crew of "Ryder" mechs. Having held off the advancing PACT fleet at the battle of Far Port, captain Shields and the Sunrider proceeds together with the Solar Alliance fleet to strike back against PACT on their own turf and take on their mysterious masked leader Arcadius himself. Sunrider: Mask of Arcadius is the second installment in the Sunrider saga.
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